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Microeconomic prelude:

A assumption of democracy: perfect information.
Under perfect information, the market will be of monotonic preference.
So since transaction costs always exist,
there is no real democracy but many the majority takes all.

Introduction:

Those against PRC do not really understand the landscape of China
and thus inept in solving social issues, not to say political ones.
example, they attribute corruption to PRC's political taste
while neglecting that the education facilities is NOT popular other than urban areas.

Inference:

So far many ACG fans use Japanese Animes,
say Code Geass and Strike Witch,
and its parodist derivatives to galvanize PRC
but they never mention any proposals to even improve
the basic infrastructural policy in mainland.
Such fandom is quite childish!

Discuss:

http://forum5.hkgolden.com/view.aspx?type=ST&message=2157516


Leo (doraemonserv) | 3rd Aug 2010, 00:01 AM | Otaku's diary (御宅族學札) | (2 Reads)

由ACGN (Anime-Comic-Game-Novel) 迷,
以評論式論述和同人文化「推廣」的動漫文化,
常流於故事設定層及 look-and-feel (so-called MO-E (萌學)),
雖有華麗的文筆和感性消費,
但沒有主流社會大眾(尤其是不願意娛樂的工作者)的 gap-bridge 功夫,
當中更有人自稱「宅人」/「達人」/「日本通」,
在外人眼中, 此等流行文化的全球化, 徒會形成小圈子, 增加階層間的間隔。

因此, 動漫文化與其獨斷獨行, 不如與學術接軌。

我個人十分反對創意產業取向,
因為這偏於生產規模經濟(economy of scale)忽視了作者的人文關懷,
而現時新高中學制(HKDSE/NSS)英國語文科的 elective module,
已提倡把 non-frictions,
例如普及知識叢書 Freakonomics,
和電影 The inconvenient truth),
當成文學(Literature/Literary Studies)閱讀,
動漫有何不可如此?

問題是其中的研究,
research criticism 的眾多, develop methodology 的少.
坊間 ACGN 文化研究書籍(包括散文)中影評人眾多,
教人 theory 和 concept 的甚少。
以 psychoanalysis 為例, 跟足 MLA 論文格式,
歸納中日 movie 角色人格、概括地總結其對故事發展,
再引申發揮人生的 narrative 很容易做到,
但使用 psychometrics 工具推斷角色在故事以外的行為、
再引申 issue-inquiry 的, 吾見不到。

究竟當今迷的文化 (ref. 陳仲偉 -- 台灣省通識教授+動漫迷)是否太膚淺?


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